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There exists a certain degree of corruption within their political system and certain figures may not always have the peoples interests at heart. The 3 Lion Knight factions have sworn fealty to them. Wild forests and mountains, rolling hills and a stoney coast line.Ĭrown Lands: Lawful Good - The largest Kingdom, I put the crownies in the centre (they represent the house of the King to me). Enjoy a good raid, peace with them is fragile at best. Allows the free travel of merchants but unconcerned with the affairs of others unless there is a good profit involved.īull Knights: Chaotic Neutral - Barbarian men of the wild North East, loosely organised under a king. Ruled by a citidel on the outcropping of land known as 'The Iron Fist'. There is some room for further experimentation (could the falcons go in the east? or maybe swapped with the Dragon Masters etc) and not every one may agree with my choices but hopefully you enjoy this all the same.Ī larger image is available on my flikr.īlack Falcons: Lawful Neutral - Conservative mercenary kingdom, easily defended by mountain ranges and fortifications. This map reflects my very loose and liberal interpretation of Lego Castle lore, in respect to faction style, geography and alignment. Where to start? There were some difficult decisions to make when placing the factions.
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I have been following the disucssion on guilds recently which put a few ideas in my head and therefore decided to put my cartography skills to the test. fences/'three downward lines with a stroke through' them indicates farmland.Īlso, I've used the decals from a post by I Scream Clone so credit to him too (if he is the creator). broken empty circles are abandoned towns. solid circles are towns (an extra circle indicates a port). the pools with dots around them are marshes. I know I have forgotten to include a legend, I'll work on that but for now:Ī star represents a capital/citidel.
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LEGO Digital Designer and other digital tools
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